Greek Word For Dodge (GWFD)
Aight, what's with the name?
I wanted to call it Ictos, which is the Latin word for dodge, however I was outvoted by my game jam team. 😢

GWFD is a simple 2.5D side scrolling shooter that was written in Python for a game jam in 2020 with a team of 3. It was a custom engine using only OpenGL primitives at the GL 1.1 level using the GL_COMPILE thingy that OpenGL can do. It had no lighting, no model loaders, it was just me, Python, and PyGame. I wrote the entire game code in 72 hours from the ground up. The only thing that was taken over from anything previous was the model loader which I really didn't want to spend hours recreating. The game jam Mods were also okay with this.
Here's the gameplay itself from the last time i recorded it.
(EXTREME SIEZURE WARNING...SERIOUSLY!)
It was a good learning experience for me, and it only highlights the fact that one should NOT make their own game engine, but rather use one that has tutorials to learn from.